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盘点PC游戏开发史上之最(内附源代码下载方式)

“我方水晶正在被攻击......”这会不会入选本年度最让人痛心的话呢?现在,很多游戏玩家都逐渐转移到了手游世界(比如以前玩英雄联盟的很多玩家现在开始转战王者荣耀),而那些曾经和对手日夜奋战过的PC游戏,你还记得吗?现在聊起DOTA都好像是很久以前的事了,而知道下面这三款游戏的人恐怕更是不多了。(顺便附上源代码,手痒的程序员可以下载看看。)

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Html5+JavaScript经典塔防游戏runner源码

exports.onTimeUpdate = function( time, mode, isx, iex, t1sx, t1ex, t2sx, t2ex ){

object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,

start: start, duration: animLength, data: [ "hide", imageEx, imageSx, text1Ex, text1Sx, text2Ex, text2Sx ],

object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,

start: start, duration: animLength, data: [ "show", imageSx, imageEx, text1Sx, text1Ex, text2Sx, text2Ex ],

text2 = layer.createText( "default", "BEST 999", text2Sx, 48, "#af7c05", "14px" ).hide();

image = layer.createImage( "default", "images/score.png", imageSx, 8, 29, 31 ).hide();

exports.onShowing = function( time, sx, ex, sy, ey, sw, ew, sh, eh ){

object: this, onTimeUpdate: this.onShowing, onTimeStart: this.onShowStart, onTimeEnd: this.onShowEnd,

image = layer.createImage( "default", "images/new.png", sx, sy, sw, sh );

var sx = 129, sy = 328, ex = 170, ey = 221, sw = 0, sh = 0, ew = 70, eh = 42, dy = 8;

object: this, onTimeUpdate: this.onScaling, onTimeEnd: this.onHideEnd

object: this, onTimeUpdate: this.onScaling, onTimeEnd: this.onShowEnd

exports.onTimeUpdate = function( time, mode, x1s, x1e, x2s, x2e, x3s, x3e ){

object: image, onTimeUpdate: image.myOnScaling, onTimeEnd: image.myOnScaleEnd,

image.myOnScaling = image.myOnScaling || function( time, z ){

object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,

start: start, duration: animLength, data: [ "hide", conf1.ex, conf1.sx, conf2.ex, conf2.sx, conf3.ex, conf3.sx ],

object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,

start: start, duration: animLength, data: [ "show", conf1.sx, conf1.ex, conf2.sx, conf2.ex, conf3.sx, conf3.ex ],

infx[0].attr( "src", infx[1].src.replace( "xf.png", "x.png" ) );

[ [ o1, conf1 ], [ o2, conf2 ], [ o3, conf3 ] ].forEach(function( infx ){

o3 = layer.createImage( "default", conf3.src, conf3.sx, conf3.y, conf3.w, conf3.h ).hide();

o2 = layer.createImage( "default", conf2.src, conf2.sx, conf2.y, conf2.w, conf2.h ).hide();

o1 = layer.createImage( "default", conf1.src, conf1.sx, conf1.y, conf1.w, conf1.h ).hide();

var conf3 = { src: "images/xxx.png", sx: 697, ex: 608, y: 6, w: 31, h: 32 };

var conf2 = { src: "images/xx.png", sx: 671, ex: 582, y: 5, w: 27, h: 26 };

var conf1 = { src: "images/x.png", sx: 650, ex: 561, y: 5, w: 22, h: 19 };

var light = layer.path( [ "M", x, y, "L", x1, y1, "L", x2, y2, "Z" ] ).attr({

object: control, onTimeUpdate: control.onTimeUpdate, onTimeEnd: control.onTimeEnd

var mask = maskLayer.rect( 0, 0, 640, 480 ).attr({ fill: "#fff", stroke: "none" });

var x = boom.originX, y = boom.originY, time = 0, idx = indexs.random();

new ClassKnifePart({ sx: lastX, sy: lastY, ex: x, ey: y }).set(),

timeline.createTask({ start: 0, duration: life, object: this, onTimeUpdate: this.update, onTimeEnd: this.end, recycle: anims });

this.line = layer.path( "M" + sx + "," + sy + "L" + ex + "," + ey ).attr({

object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,

object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,

// text = layer.createText( "default", fps + "0", 4, 470 ).attr( "fill", "#ccc" );

image = layer.createImage( "flash", "images/flash.png", 0, 0, 358, 20 ).hide();

var timeline = require("scripts/timeline").use( "flash" ).init( 10 );

appendFlame( [ nx, ny ], PI * 2 * random(), 60, 200 + 500 * random(), flames );

item.path.attr({ path: 'M' + p1 + ' Q' + [ p3, p2, p4, p1 ].join(' ') });

p2 = [ trunc(center[0] + cos(ia) * radius * age), trunc(center[1] + sin(ia) * radius * age) ];

object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,

object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,

image = layer.createImage( "default", "images/background.jpg", 0, 0, 640, 480 );

this.fadingInterval = setInterval( fading, Ucren.isIe ? 20 : 30 );

this.fadingInterval = setInterval( fading, Ucren.isIe ? 20 : 30 );

value = value >= 99.99 ? "" : ( "alpha( opacity=" + value + " )" );

if ( element.currentStyle && !element.currentStyle.hasLayout )

"progid:DXImageTransform.Microsoft.AlphaImageLoader( src='" +

parentNode.tagName.toUpperCase() != "HTML" ){ // account for any scrolled ancestors

while( parentNode && parentNode.tagName.toUpperCase() != "BODY" &&

if( Ucren.isSafari && this.style( "position" ) == "absolute" ){ // safari doubles in some cases

return this.countMapping[name] = ++ this.countMapping[name] || 1;

}else if( typeof unknown1 == "string" && typeof unknown2 != "undefined" ){

}else if( typeof unknown1 == "string" && typeof unknown2 == "undefined" ){

单机塔防类游戏 三国style = document.defaultView.getComputedStyle( this.dom, null );

Ucren.delEvent( document, "selectstart", draging.documentSelectStart );

this.returnValue( dx, dy, draging.newMouseX, draging.newMouseY );

// return ["#", x( data.red ), x( data.green ), x( data.blue )].join( "" );

xhr = request.xhr = new ActiveXObject( "Microsoft.XMLHTTP" );

re[index] = words.charAt( this.randomNumber( words.length ));

var cw = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";

专题: 单机游戏三国9   三国新单机游戏   三国游戏单机w