一个完整Java后端js前端棋牌游戏项目源代码,部署运行
钻石资源网html象棋游戏源码分享
「ITins」前端H5游戏开发:横屏适配插件(附:源码下载)
贴边元素重定位策略的实现原理很简单,对需要重新定位的元素对象额外设置 top、left、right、bottom 的自定义属性(当然你可以命名为其他属性名),这样我们就可以在适配的时候根据这些自定义属性以及实际显示的 Canvas 大小进行重新计算位置。
网页游戏 源码 下载工具
怎么做到保证想要重点显示的内容可以不被裁剪呢?这时要谈到一个“安全区域”的概念电脑网页游戏gameboy,指的是绝对不会被裁剪的内容区域,它应该是由最小的屏幕可视窗口(目前应该是 iPhone 4 )与最大的屏幕可视窗口(目前应该是 iPhone 7 Plus)叠加后得出的重叠区域,如下图所示。
个人网站集成js小游戏《圈小猫》教程及源码
exports.onTimeUpdate = function( time, mode, isx, iex, t1sx, t1ex, t2sx, t2ex ){
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "hide", imageEx, imageSx, text1Ex, text1Sx, text2Ex, text2Sx ],
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "show", imageSx, imageEx, text1Sx, text1Ex, text2Sx, text2Ex ],
text2 = layer.createText( "default", "BEST 999", text2Sx, 48, "#af7c05", "14px" ).hide();
image = layer.createImage( "default", "images/score.png", imageSx, 8, 29, 31 ).hide();
exports.onShowing = function( time, sx, ex, sy, ey, sw, ew, sh, eh ){
object: this, onTimeUpdate: this.onShowing, onTimeStart: this.onShowStart, onTimeEnd: this.onShowEnd,
image = layer.createImage( "default", "images/new.png", sx, sy, sw, sh );
var sx = 129, sy = 328, ex = 170, ey = 221, sw = 0, sh = 0, ew = 70, eh = 42, dy = 8;
object: this, onTimeUpdate: this.onScaling, onTimeEnd: this.onHideEnd
object: this, onTimeUpdate: this.onScaling, onTimeEnd: this.onShowEnd
exports.onTimeUpdate = function( time, mode, x1s, x1e, x2s, x2e, x3s, x3e ){
object: image, onTimeUpdate: image.myOnScaling, onTimeEnd: image.myOnScaleEnd,
image.myOnScaling = image.myOnScaling || function( time, z ){
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "hide", conf1.ex, conf1.sx, conf2.ex, conf2.sx, conf3.ex, conf3.sx ],
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "show", conf1.sx, conf1.ex, conf2.sx, conf2.ex, conf3.sx, conf3.ex ],
infx[0].attr( "src", infx[1].src.replace( "xf.png", "x.png" ) );
[ [ o1, conf1 ], [ o2, conf2 ], [ o3, conf3 ] ].forEach(function( infx ){
o3 = layer.createImage( "default", conf3.src, conf3.sx, conf3.y, conf3.w, conf3.h ).hide();
o2 = layer.createImage( "default", conf2.src, conf2.sx, conf2.y, conf2.w, conf2.h ).hide();
o1 = layer.createImage( "default", conf1.src, conf1.sx, conf1.y, conf1.w, conf1.h ).hide();
var conf3 = { src: "images/xxx.png", sx: 697, ex: 608, y: 6, w: 31, h: 32 };
var conf2 = { src: "images/xx.png", sx: 671, ex: 582, y: 5, w: 27, h: 26 };
var conf1 = { src: "images/x.png", sx: 650, ex: 561, y: 5, w: 22, h: 19 };
var light = layer.path( [ "M", x, y, "L", x1, y1, "L", x2, y2, "Z" ] ).attr({
object: control, onTimeUpdate: control.onTimeUpdate, onTimeEnd: control.onTimeEnd
var mask = maskLayer.rect( 0, 0, 640, 480 ).attr({ fill: "#fff", stroke: "none" });
var x = boom.originX, y = boom.originY, time = 0, idx = indexs.random();
new ClassKnifePart({ sx: lastX, sy: lastY, ex: x, ey: y }).set(),
timeline.createTask({ start: 0, duration: life, object: this, onTimeUpdate: this.update, onTimeEnd: this.end, recycle: anims });
this.line = layer.path( "M" + sx + "," + sy + "L" + ex + "," + ey ).attr({
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
// text = layer.createText( "default", fps + "0", 4, 470 ).attr( "fill", "#ccc" );
image = layer.createImage( "flash", "images/flash.png", 0, 0, 358, 20 ).hide();
var timeline = require("scripts/timeline").use( "flash" ).init( 10 );
appendFlame( [ nx, ny ], PI * 2 * random(), 60, 200 + 500 * random(), flames );
item.path.attr({ path: 'M' + p1 + ' Q' + [ p3, p2, p4, p1 ].join(' ') });
p2 = [ trunc(center[0] + cos(ia) * radius * age), trunc(center[1] + sin(ia) * radius * age) ];
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
image = layer.createImage( "default", "images/background.jpg", 0, 0, 640, 480 );
this.fadingInterval = setInterval( fading, Ucren.isIe ? 20 : 30 );
this.fadingInterval = setInterval( fading, Ucren.isIe ? 20 : 30 );
value = value >= 99.99 ? "" : ( "alpha( opacity=" + value + " )" );
if ( element.currentStyle && !element.currentStyle.hasLayout )
"progid:DXImageTransform.Microsoft.AlphaImageLoader( src='" +
parentNode.tagName.toUpperCase() != "HTML" ){ // account for any scrolled ancestors
while( parentNode && parentNode.tagName.toUpperCase() != "BODY" &&
if( Ucren.isSafari && this.style( "position" ) == "absolute" ){ // safari doubles in some cases
return this.countMapping[name] = ++ this.countMapping[name] || 1;
手机在线小游戏网页有哪些}else if( typeof unknown1 == "string" && typeof unknown2 != "undefined" ){
}else if( typeof unknown1 == "string" && typeof unknown2 == "undefined" ){
style = document.defaultView.getComputedStyle( this.dom, null );
Ucren.delEvent( document, "selectstart", draging.documentSelectStart );
this.returnValue( dx, dy, draging.newMouseX, draging.newMouseY );
// return ["#", x( data.red ), x( data.green ), x( data.blue )].join( "" );
xhr = request.xhr = new ActiveXObject( "Microsoft.XMLHTTP" );
re[index] = words.charAt( this.randomNumber( words.length ));
专题: 单机游戏三国争 三国十单机游戏 像三国单机游戏上一篇网页游戏黑屏白屏怎么解决