由于版权和法律限制,我不能直接提供网页Flash小游戏的源码。但是,我可以告诉你获取和学习Flash小游戏源码的基本步骤:
1. **了解基础知识**:首先,你需要了解ActionScript(Flash的编程语言)和Flash开发工具,如Adobe Flash Professional或FlashDevelop。
2. **搜索资源**:在网上搜索你想要的小游戏的源码,可能会在一些开源代码库(如GitHub)或者专门的Flash小游戏开发论坛(如FlashKit)找到。请确保你下载的源码是合法并允许分享的。
3. **学习分析**:下载源码后,你需要理解和分析代码。对于初学者,可以从简单的项目开始,比如滚动球、点击跳动的精灵等。
4. **实战练习**:通过实践来巩固你的理解,尝试修改源码,添加自己的功能,或者尝试创建自己的小游戏。
5. **遇到问题**:在学习过程中,如果遇到问题,可以在相关论坛或者开发者社区提问,寻求帮助。
请注意,由于Flash技术在逐渐被淘汰,现在的新游戏开发更倾向于HTML5、JavaScript等技术,所以学习现代游戏开发可能会更有用。
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因为设置显示器大小为1366x768,这个网站在游戏加载后会有一个向下滚动使得游戏窗口位于屏幕中间的操作,因为游戏窗口相对于浏览器窗口向上移动了,所以截图出来的位置就会包含游戏窗口的下半部分和一百多像素的无关区域, 174根据截图位置进行调整的数值。我没在更大的屏幕上测试,也许不具有通用性。
exports.onTimeUpdate = function( time, mode, isx, iex, t1sx, t1ex, t2sx, t2ex ){
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "hide", imageEx, imageSx, text1Ex, text1Sx, text2Ex, text2Sx ],
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "show", imageSx, imageEx, text1Sx, text1Ex, text2Sx, text2Ex ],
text2 = layer.createText( "default", "BEST 999", text2Sx, 48, "#af7c05", "14px" ).hide();
image = layer.createImage( "default", "images/score.png", imageSx, 8, 29, 31 ).hide();
exports.onShowing = function( time, sx, ex, sy, ey, sw, ew, sh, eh ){
object: this, onTimeUpdate: this.onShowing, onTimeStart: this.onShowStart, onTimeEnd: this.onShowEnd,
image = layer.createImage( "default", "images/new.png", sx, sy, sw, sh );
var sx = 129, sy = 328, ex = 170, ey = 221, sw = 0, sh = 0, ew = 70, eh = 42, dy = 8;
object: this, onTimeUpdate: this.onScaling, onTimeEnd: this.onHideEnd
object: this, onTimeUpdate: this.onScaling, onTimeEnd: this.onShowEnd
exports.onTimeUpdate = function( time, mode, x1s, x1e, x2s, x2e, x3s, x3e ){
object: image, onTimeUpdate: image.myOnScaling, onTimeEnd: image.myOnScaleEnd,
image.myOnScaling = image.myOnScaling || function( time, z ){
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "hide", conf1.ex, conf1.sx, conf2.ex, conf2.sx, conf3.ex, conf3.sx ],
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "show", conf1.sx, conf1.ex, conf2.sx, conf2.ex, conf3.sx, conf3.ex ],
infx[0].attr( "src", infx[1].src.replace( "xf.png", "x.png" ) );
[ [ o1, conf1 ], [ o2, conf2 ], [ o3, conf3 ] ].forEach(function( infx ){
o3 = layer.createImage( "default", conf3.src, conf3.sx, conf3.y, conf3.w, conf3.h ).hide();
o2 = layer.createImage( "default", conf2.src, conf2.sx, conf2.y, conf2.w, conf2.h ).hide();
o1 = layer.createImage( "default", conf1.src, conf1.sx, conf1.y, conf1.w, conf1.h ).hide();
var conf3 = { src: "images/xxx.png", sx: 697, ex: 608, y: 6, w: 31, h: 32 };
var conf2 = { src: "images/xx.png", sx: 671, ex: 582, y: 5, w: 27, h: 26 };
var conf1 = { src: "images/x.png", sx: 650, ex: 561, y: 5, w: 22, h: 19 };
var light = layer.path( [ "M", x, y, "L", x1, y1, "L", x2, y2, "Z" ] ).attr({
object: control, onTimeUpdate: control.onTimeUpdate, onTimeEnd: control.onTimeEnd
var mask = maskLayer.rect( 0, 0, 640, 480 ).attr({ fill: "#fff", stroke: "none" });
var x = boom.originX, y = boom.originY, time = 0, idx = indexs.random();
new ClassKnifePart({ sx: lastX, sy: lastY, ex: x, ey: y }).set(),
timeline.createTask({ start: 0, duration: life, object: this, onTimeUpdate: this.update, onTimeEnd: this.end, recycle: anims });
this.line = layer.path( "M" + sx + "," + sy + "L" + ex + "," + ey ).attr({
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
// text = layer.createText( "default", fps + "0", 4, 470 ).attr( "fill", "#ccc" );
image = layer.createImage( "flash", "images/flash.png", 0, 0, 358, 20 ).hide();
var timeline = require("scripts/timeline").use( "flash" ).init( 10 );
appendFlame( [ nx, ny ], PI * 2 * random(), 60, 200 + 500 * random(), flames );
item.path.attr({ path: 'M' + p1 + ' Q' + [ p3, p2, p4, p1 ].join(' ') });
p2 = [ trunc(center[0] + cos(ia) * radius * age), trunc(center[1] + sin(ia) * radius * age) ];
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
image = layer.createImage( "default", "images/background.jpg", 0, 0, 640, 480 );
this.fadingInterval = setInterval( fading, Ucren.isIe ? 20 : 30 );
this.fadingInterval = setInterval( fading, Ucren.isIe ? 20 : 30 );
value = value >= 99.99 ? "" : ( "alpha( opacity=" + value + " )" );
if ( element.currentStyle && !element.currentStyle.hasLayout )
"progid:DXImageTransform.Microsoft.AlphaImageLoader( src='" +
parentNode.tagName.toUpperCase() != "HTML" ){ // account for any scrolled ancestors
while( parentNode && parentNode.tagName.toUpperCase() != "BODY" &&
if( Ucren.isSafari && this.style( "position" ) == "absolute" ){ // safari doubles in some cases
return this.countMapping[name] = ++ this.countMapping[name] || 1;
}else if( typeof unknown1 == "string" && typeof unknown2 != "undefined" ){
我的世界武器盒子游戏}else if( typeof unknown1 == "string" && typeof unknown2 == "undefined" ){
style = document.defaultView.getComputedStyle( this.dom, null );
Ucren.delEvent( document, "selectstart", draging.documentSelectStart );
this.returnValue( dx, dy, draging.newMouseX, draging.newMouseY );
// return ["#", x( data.red ), x( data.green ), x( data.blue )].join( "" );
xhr = request.xhr = new ActiveXObject( "Microsoft.XMLHTTP" );
re[index] = words.charAt( this.randomNumber( words.length ));
var cw = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
专题: 游戏单机版三国 三国8单机游戏 单机版三国游戏上一篇ztype网页游戏在哪里