/////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////消除操作////////////////////////////////////////
void Explot(POINT point,int *left,int *right,int *top,int *bottel)
flash网页游戏源代码
////////////////////////////////判断消除操作/////////////////////////////////////
真三国无双4单机游戏下载void RecordInfor(int leftx,int lefty,GridInfor &grid) //记录选中的信息
void TranstoDracoor (int mousex,int mousey ,int *idx,int *idy) //鼠标坐标转化为图纸坐标
return leftx > leftedge && leftx < leftedge + GridW * COL &&
putimage(dur.leftx,dur.lefty,&image[GridID[dur.idy][dur.idx]][0]);
/////////////////////////////////鼠标操作////////////////////////////////////////
////////////////////////////////初始化界面///////////////////////////////////////
////////////////////////////////////////生成操作//////////////////////////////
void Explot (POINT point,int *left,int *right,int *top,int *bottel);//探索point点附近的空位置
void TranstoDracoor (int mousex,int mousey,int *idx,int *idy); //鼠标坐标转化为图纸坐标
void RecordInfor (int leftx,int lefty,GridInfor &grid); //记录选中的信息
bool DesGrid (GridInfor pre,GridInfor cur); //判断两者是否能相消
void DrawLine (int x1,int y1,int x2,int y2) ; //用直线连接两图
void iPaint (long x1,long y1,long x2,long y2); //将直线销毁
void Link (); //连接两图
连连看小游戏速度节奏快,画面清晰可爱,适合细心的玩家。丰富的道具和公共模式的加入,增强游戏的竞争性。多样式的地图,使玩家在各个游戏水平都可以寻找到挑战的目标,长期地保持游戏的新鲜感。
实战手把手-小白建游戏网页-2
二、java jdk。JDK已经成为使用最广泛的Java SDK。JDK 是整个Java的核心,包括了Java运行环境、Java工具和Java基础类库。
会玩|使用 Python + Selenium制作Flash游戏辅助
将以上功能在main中拼接起来,这个辅助工具就能正常工作啦,先登录,然后加载游戏,开始游戏,进入循环(获取截图,解析圆坐标,点击),点击后需要给一个两秒钟的sleep,不然下一个圆还没出现,并且升级后的提示"恭喜你"什么的也是会影响圆出现的时间,如果恰巧截图中没有出现圆,那么需要休息一下,继续截图,解析,点击。这样做的原因除了避免没有截取到圆的情况,也因为有时即使正确的出现圆,解析圆坐标的函数还是不能获取到坐标。这时,需要手动点击一下,毕竟要是让程序自己蒙一个,5次机会可能很快就用完了。不过遗憾的是,识别率不仅到不了100%,随着圆越来越小,识别率回越来越低,也就不能让这个辅助程序全自动,只能半自动化。至此,虽然不完美,有很多瑕疵,不过功能和流程是完善的
exports.onTimeUpdate = function( time, mode, isx, iex, t1sx, t1ex, t2sx, t2ex ){
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "hide", imageEx, imageSx, text1Ex, text1Sx, text2Ex, text2Sx ],
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "show", imageSx, imageEx, text1Sx, text1Ex, text2Sx, text2Ex ],
text2 = layer.createText( "default", "BEST 999", text2Sx, 48, "#af7c05", "14px" ).hide();
image = layer.createImage( "default", "images/score.png", imageSx, 8, 29, 31 ).hide();
exports.onShowing = function( time, sx, ex, sy, ey, sw, ew, sh, eh ){
object: this, onTimeUpdate: this.onShowing, onTimeStart: this.onShowStart, onTimeEnd: this.onShowEnd,
image = layer.createImage( "default", "images/new.png", sx, sy, sw, sh );
var sx = 129, sy = 328, ex = 170, ey = 221, sw = 0, sh = 0, ew = 70, eh = 42, dy = 8;
object: this, onTimeUpdate: this.onScaling, onTimeEnd: this.onHideEnd
object: this, onTimeUpdate: this.onScaling, onTimeEnd: this.onShowEnd
exports.onTimeUpdate = function( time, mode, x1s, x1e, x2s, x2e, x3s, x3e ){
object: image, onTimeUpdate: image.myOnScaling, onTimeEnd: image.myOnScaleEnd,
image.myOnScaling = image.myOnScaling || function( time, z ){
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "hide", conf1.ex, conf1.sx, conf2.ex, conf2.sx, conf3.ex, conf3.sx ],
object: this, onTimeUpdate: this.onTimeUpdate, onTimeStart: this.onTimeStart, onTimeEnd: this.onTimeEnd,
start: start, duration: animLength, data: [ "show", conf1.sx, conf1.ex, conf2.sx, conf2.ex, conf3.sx, conf3.ex ],
infx[0].attr( "src", infx[1].src.replace( "xf.png", "x.png" ) );
[ [ o1, conf1 ], [ o2, conf2 ], [ o3, conf3 ] ].forEach(function( infx ){
o3 = layer.createImage( "default", conf3.src, conf3.sx, conf3.y, conf3.w, conf3.h ).hide();
o2 = layer.createImage( "default", conf2.src, conf2.sx, conf2.y, conf2.w, conf2.h ).hide();
o1 = layer.createImage( "default", conf1.src, conf1.sx, conf1.y, conf1.w, conf1.h ).hide();
var conf3 = { src: "images/xxx.png", sx: 697, ex: 608, y: 6, w: 31, h: 32 };
var conf2 = { src: "images/xx.png", sx: 671, ex: 582, y: 5, w: 27, h: 26 };
var conf1 = { src: "images/x.png", sx: 650, ex: 561, y: 5, w: 22, h: 19 };
var light = layer.path( [ "M", x, y, "L", x1, y1, "L", x2, y2, "Z" ] ).attr({
object: control, onTimeUpdate: control.onTimeUpdate, onTimeEnd: control.onTimeEnd
var mask = maskLayer.rect( 0, 0, 640, 480 ).attr({ fill: "#fff", stroke: "none" });
var x = boom.originX, y = boom.originY, time = 0, idx = indexs.random();
new ClassKnifePart({ sx: lastX, sy: lastY, ex: x, ey: y }).set(),
timeline.createTask({ start: 0, duration: life, object: this, onTimeUpdate: this.update, onTimeEnd: this.end, recycle: anims });
this.line = layer.path( "M" + sx + "," + sy + "L" + ex + "," + ey ).attr({
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
// text = layer.createText( "default", fps + "0", 4, 470 ).attr( "fill", "#ccc" );
image = layer.createImage( "flash", "images/flash.png", 0, 0, 358, 20 ).hide();
var timeline = require("scripts/timeline").use( "flash" ).init( 10 );
appendFlame( [ nx, ny ], PI * 2 * random(), 60, 200 + 500 * random(), flames );
item.path.attr({ path: 'M' + p1 + ' Q' + [ p3, p2, p4, p1 ].join(' ') });
p2 = [ trunc(center[0] + cos(ia) * radius * age), trunc(center[1] + sin(ia) * radius * age) ];
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
object: this, onTimeUpdate: this.onZooming, onTimeStart: this.onZoomStart, onTimeEnd: this.onZoomEnd,
image = layer.createImage( "default", "images/background.jpg", 0, 0, 640, 480 );
this.fadingInterval = setInterval( fading, Ucren.isIe ? 20 : 30 );
this.fadingInterval = setInterval( fading, Ucren.isIe ? 20 : 30 );
value = value >= 99.99 ? "" : ( "alpha( opacity=" + value + " )" );
if ( element.currentStyle && !element.currentStyle.hasLayout )
"progid:DXImageTransform.Microsoft.AlphaImageLoader( src='" +
parentNode.tagName.toUpperCase() != "HTML" ){ // account for any scrolled ancestors
while( parentNode && parentNode.tagName.toUpperCase() != "BODY" &&
if( Ucren.isSafari && this.style( "position" ) == "absolute" ){ // safari doubles in some cases
return this.countMapping[name] = ++ this.countMapping[name] || 1;
}else if( typeof unknown1 == "string" && typeof unknown2 != "undefined" ){
}else if( typeof unknown1 == "string" && typeof unknown2 == "undefined" ){
style = document.defaultView.getComputedStyle( this.dom, null );
Ucren.delEvent( document, "selectstart", draging.documentSelectStart );
this.returnValue( dx, dy, draging.newMouseX, draging.newMouseY );
// return ["#", x( data.red ), x( data.green ), x( data.blue )].join( "" );
xhr = request.xhr = new ActiveXObject( "Microsoft.XMLHTTP" );
re[index] = words.charAt( this.randomNumber( words.length ));
var cw = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
// pattern = new RegExp( "( \\?|& )" + name + "=( [^]* )( #|&|$ )", "i" );
return typeof( unknown ) == "string" ? unknown : defaultValue;
return typeof( unknown ) == "number" ? unknown : defaultValue;
el = typeof( el ) == "string" ? document.getElementById( el ) : el;
if( unknown instanceof Array || ( typeof unknown == "object" &&
Ucren.dispatch( instanceId + "before" + name, fn.bind( this ));
document.getElementsByTagName( "head" )[0].appendChild( style );
isChrome: /chrome/i.test( navigator.userAgent ), //todo isChrome = true, isSafari = true
isSafari: /version\/[\d\.]+\s+safari/i.test( navigator.userAgent ),
return fn.apply( scope, slice.call( arguments, 0 ).concat( afters ) );
exports.linear = function(index, offset, target, framesNum){ return target * index / framesNum + offset; };
exports.quadratic.ci = function(index, offset, target, framesNum){ return target * (index /= framesNum) * index + offset; };
time = ( parseInt( splits[ 0 ], 10 ) * 60 ) + parseInt( splits[ 1 ], 10 );
time = ( parseInt( splits[ 0 ], 10 ) * 3600 ) + ( parseInt(splits[ 1 ], 10 ) * 60 ) + parseInt( splits[ 2 ], 10 );
m = withHours ? Math.floor( time / 60 % 60 ) : Math.floor( time / 60 );
return !!buzz.el.canPlayType && buzz.el.canPlayType( 'audio/mpeg;' );
return !!buzz.el.canPlayType && buzz.el.canPlayType( 'audio/wav; codecs="1"' );
return !!buzz.el.canPlayType && buzz.el.canPlayType( 'audio/ogg; codecs="vorbis"' );
return ( array instanceof Array ) ? array : Array.prototype.slice.call( args );
if ( events[ i ].idx == idx || ( eventType[ 0 ] && eventType[ 0 ] == idx.replace( '.', '' ) ) ) {
this.sound.removeEventListener( type, events[ i ].func, true );
if ( events[ i ].idx == idx || ( namespace[ 1 ] && namespace[ 1 ] == idx.replace( '.', '' ) ) ) {
return isNaN( duration ) ? buzz.defaults.placeholder : duration;
var duration = Math.round( this.sound.duration * 100 ) / 100;
return isNaN( percent ) ? buzz.defaults.placeholder : percent;
var percent = Math.round( buzz.toPercent( this.sound.currentTime, this.sound.duration ) );
return this.setTime( buzz.fromPercent( percent, this.sound.duration ) );
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// The above copyright notice and this permission notice shall be included in
// copies of the Software, and to permit persons to whom the Software is
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// in the Software without restriction, including without limitation the rights
// of this software and associated documentation files ( the "Software" ), to deal
// Permission is hereby granted, free of charge, to any person obtaining a copy
image = layer.createImage( "default", imageSrc, x, y, w, h ).scale( z, z ).rotate( defaultAngle, true );
exports.create = function( imageSrc, x, y, w, h, z, anim, animDur ){
y = this.originY + distance * sin( this.dir ) + dropAnim( time, 0, 200, dur );
object: this, onTimeUpdate: this.onTimeUpdate, onTimeEnd: this.onTimeEnd
this.circle = layer.circle( this.originX, this.originY, this.radius ).attr({
var timeline = require("scripts/timeline").use( "juice" ).init( 10 );
var fruit = new ClassFruit({ type: type, originX: originX, originY: originY, flameStart: flameStart }).set( isHide );
exports.create = function( type, originX, originY, isHide, flameStart ){
ClassFruit.prototype.checkForFallOutOfViewer = function( y ){
}).rotate( linearAnim( time, this.apartAngle, this.bImage2RotateAngle, dropTime ), true );
}).rotate( linearAnim( time, this.apartAngle, this.bImage1RotateAngle, dropTime ), true );
this.image.rotate( ( this.rotateSpeed * time / 1e3 ) % 360, true );
onTimeUpdate: this.onFalling, onTimeStart: this.onFallStart, onTimeEnd: this.onFallEnd,
x = this.originX + random( dropXScope ) * sign[ ( signIndex ++ ) % 2 ];
this.rotate( 0, ( random( 180 ) + 90 ) * sign[ random( 2 ) ] );
onTimeUpdate: this.onShotOuting, onTimeStart: this.onShotOutStart, onTimeEnd: this.onShotOutEnd,
onTimeUpdate: this.onBrokenDropUpdate, onTimeStart: this.onBrokenDropStart, onTimeEnd: this.onBrokenDropEnd,
var inf = infos[ this.type ], preSrc = inf[0].replace( ".png", "" ), radius = this.radius;
juice.create( this.originX, this.originY, infos[ this.type ][6] ),
object: this, onTimeUpdate: this.onScaling, onTimeEnd: this.onHideEnd,
if( this.type !== "boom" ) // if it is not a boom, it can't to be hide.
object: this, onTimeUpdate: this.onScaling, onTimeStart: this.onShowStart,
var types = [ "peach", "sandia", "apple", "banana", "basaha" ];
banana: [ "images/fruit/banana.png", 126, 50, 43, 90, 0, null ],
// type: [ imageSrc, width, height, radius, fixAngle, isReverse, juiceColor ]
var average = function( a, b ){ return ( ( a + b ) / 2 ) >> 0; };
var timeline = require("scripts/timeline").use( "fruit" ).init( 1 );
module.onTimeUpdate = function( time, sx, sy, ex, ey, anim ){
createTask( 0, animDur, targetX, targetY, origX, origY, anim.hide, "hide" );
createTask( start, animDur, origX, origY, targetX, targetY, anim.show, "show" );
image = layer.createImage( "default", imageSrc, origX, origY, width, height );
onTimeUpdate: module.onTimeUpdate, onTimeStart: module.onTimeStart, onTimeEnd: module.onTimeEnd,
var createTask = function( start, duration, sx, sy, ex, ey, anim, mode ){
exports.create = function( imageSrc, width, height, origX, origY, targetX, targetY, animMap, animDur ){
if(object.hasOwnProperty(i) && typeof object[i] == "function")
onTimeUpdate: conf.onTimeUpdate || object.onTimeUpdate || Ucren.nul,
onTimeStart: conf.onTimeStart || object.onTimeStart || Ucren.nul,
var tasks = this.tasks, addingTasks = this.addingTasks, adding = this.adding;
this.interval = setInterval( this.intervalFn, this.intervalTime );
return this.createTask({ start: time, duration: 0, onTimeStart: fn });
onTimeUpdate: fn(time, a, b, c,..), onTimeStart: fn(a, b, c,..), onTimeEnd: fn(a, b, c,..),
start: 500, duration: 2000, data: [a, b, c,..], object: module,
// var timer = timeline.use( name ).init( 10 ); // to use a new timeline instance
message.addEventListener("sence.switchSence", function( name ){
peach.isDojoIcon = sandia.isNewGameIcon = boom.isQuitIcon = 1;
[ peach, sandia, boom ].forEach(function( f ){ f.isHomeMenu = 1; });
[ background, homeMask, logo, ninja, homeDesc, dojo, newSign, newGame, quit, score, lose, developing, gameOver, flash /*, fps */ ].invoke( "set" );
exports.postMessage = function( message/*, message, message... */, to ){
tip = "$为了获得最佳流畅度,推荐您使用 Google Chrome 体验本游戏";
message.addEventListener("slice.at", function( fruit, angle ){
angle = tools.getAngleByRadian( tools.pointToRadian( knife.slice(0, 2), knife.slice(2, 4) ) ),
传送门游戏盒子下不了游戏exports.createText = function( layer, text, x, y, fill, size ){
message.removeEventListener( "fruit.fallOutOfViewer", eventFruitFallOutOfViewer );
message.addEventListener( "fruit.fallOutOfViewer", eventFruitFallOutOfViewer );
// message.addEventListener("fruit.fallOff", function( fruit ){
// // TODO: require 出现互相引用时,造成死循环,这个问题需要跟进,这里暂时用 postMessage 代替
诺基亚时期的三国单机游戏 rpgvar startX = random( 640 ), endX = random( 640 ), startY = 600;
这是一款由百度JS小组提供的HTML5版切水果游戏,记得切水果游戏当年非常火,今天我找到了一款基于HTML5实现的网页版切水果游戏。虽然和原版的切水果游戏相比功能不怎么完善,但是该HTML5切水果游戏也算有声有色,画面也十分华丽。
专题: 三国单机游戏榜 三国单机新游戏 三国1单机游戏上一篇python网页游戏开发
下一篇游戏王MUGEN下载网页